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The chaos insurgency
The chaos insurgency






Their design, color scheme, weaponry and theme are reminicent of the Hazardous Environment Combat Unit marines from the video game, Half-Life.The Remote Admin Panel still refers to them as "CHAOS AGENT".The original name for Chaos Insurgency in-game was Chaos Agent, and then Chaos Insurgency Agent.CHAAOOOOS!: Respawn as Chaos Insurgency.Old version of the Chaos Insurgency's Vehicle. 9 MM - 20 ( COM-15 Sidearm, USP & Project 90).Revolver, and Combat Armor.Ĭhaos Repressor: Chaos Insurgents who spawn with a Logicer, adrenaline and Heavy Armor.Ĭhaos Conscript: Chaos Insurgents spawn equal to riflemen. The Chaos insurgents have four ranks and Spawning with different equipment. All Chaos Insurgents spawn with a first aid kit, painkillers and a Chaos Insurgency access device.Ĭhaos Riflemen: Chaos Insurgents who spawn with an AK and Combat Armor.Ĭhaos Marauder: Chaos Insurgents who spawn with a Shotgun, 44. On servers with cuffed_escapee_change_team enabled, instead of killing scientists, Chaos insurgents can alternatively choose to detain and rescue them.Īny class-D or disarmed Scientists that escape the facility will respawn as a Chaos Conscript. There is no specific Chaos Insurgency victory condition, but Chaos insurgents win through a class-D victory. Neutralising SCPs is not necesary for a Chaos victory. Their main objective is to rescue all class-D and killing all MTF and scientists. Upon spawning, any Class-D and other Chaos Insurgents in the game will hear an audio cue. Running out of respawn tickets will stop the Chaos Insurgency from spawning.Ĭhaos Insurgency spawns arrive by an armored vehicle located under the bridge at Gate A in the Surface Zone.

the chaos insurgency

In order to spawn throughout the round, the Chaos Insurgency team must have at least 1 respawn ticket. The Chaos Insurgency starts with 14 respawn tickets at the start of a round. They can be identified by their gas masks and green camouflage.

the chaos insurgency

They also have a chance of spawning in the beginning of the round, replacing the facility guards. For approximately twenty-four years, the Insurgency operated under the guise of Foundation defectors, using anomalous objects to secretly further the goals of the O5 Council." In-GameĬhaos Insurgents can spawn in waves throughout the round. In reality, the O5 Council had created the Insurgency to complete missions with ethically questionable methods and politically unsavory results-while keeping the Foundation's public reputation clean. with several researchers and anomalous objects. To the majority of the Foundation and the anomalous world, the Insurgency was a splinter group that went A.W.O.L. " In 1924, the SCP Foundation formed a covert special task force, known only to the O5 Council, codenamed the "Insurgency." The leadership of the Insurgency was comprised of members of MTF Alpha-1, the Red Right Hand, famed for their loyalty to the O5 Council and the total secrecy of their origins, identities, and operations.








The chaos insurgency